Week 12 – Analytics

Total Hours 22 Successfully Implementing Google Analytics - 10 Implementing rudimentary event recording - 4 Fixing projectiles - 1 Importing and Implementing UI assets - 2 Created Installer and hosting project - 1 Linked Host Website to Google Analytics - 1 Removed Controller Functionality - 1 Fixed small bug on main menu exiting full screen... Continue Reading →

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Week 11 – Analytics

Total hours - 23 Application Installer and Website Hosting - 3 Analytics Implementation - 7 Analytics Testing - 8 LuciferLess Lucifer Bug - 5 Created an Installer and uploaded it to a hosting site This week I built the latest build into an installer and uploaded it to a hosting website as a proof of... Continue Reading →

Week 10 – More Greed

Total Time 41¬†hours Bear KnockBack on bears - 5 Bear Knocback Testing - 8 LuciferLess Round Change - 9 LuciferLess Round Testing - 8 Attack Block Action - 2 Bug Fixing - 6 Merging and Building - 3   KnockBack on bears When the full bears attack the player while the player is blocking the... Continue Reading →

Week 8 – Greed Polish

Total Time 24 hours Blood Particle Effect Bear Implementation - 3 Blood Particle Bug Fixing - 6 Blood Particle Frog Implementation - 1 ArmLess Bear Attack bug fixing - 2 Headless Bear Stuck Bug - 5 Bear and Player Interaction bug fixes - 2 Player death animation bug fix (Incomplete) - 2 Player Block Fix... Continue Reading →

Week 7 – Revisiting Greed

Total Time - 24 hours Invincibility for dodge - 2 Reworking for greed round system - 6 Greed Ranged bear changes - 3 Player Block Projectile - 4 Various Tasks from Issue list - 2 Implementing Models - 2 Merging and Building - 5 Dodge Invincibility We decided to give the player some reprieve while... Continue Reading →

Week 6 – Bear Attack and bug fixing

Total Time 25 hours Before Playtesting: Change block controls - 0.5 Change camera controls - 0.5 After Playtesting 1: Implemented Bear Attack - 6 Fixed Player Block due to updated bears - 3 Added Bear Attack references to other objects - 2 After Playtesting 2: Added Dialogue Events and script to Greed - 4 Various... Continue Reading →

Week 5

Total Time: 24 hours Before Playtesting: Changed Level order - 0.5 Fixed Level Shortcuts - 0.5 After Playtesting: Hot fixed Treachery to stop Game Breaking bug ¬†- 2 Fixed Game breaking bug on player - 4 Added elevator object to spawn at the end of each level - 3 Corrected Level flow - 1 Fixed... Continue Reading →

Week 4 Alpha Build

Total Time 24 hours Added Boss Model - 1 Fixed Round Timer - 1 Implemented Boss animation Cues - 3 Restructuring Round system for playtesting - 3 Designed Ragdoll Skeleton for Bear Enemy - 4 Implemented Bear enemy ragdolling - 4 Merging all projects - 6 Building and Bug fixing for alpha build - 2... Continue Reading →

Week 3 – Finishing Greed

Total Hours - 24 Redo Greed Level - 3 Added Boss stand in - 1 Updated LuciferLess Round - 2 Added Pauses and Round indications - 5 Added Timer and Bear count functionality - 5 Merging - 8 Working Days 12th and 13th of August. Merging day 15th of August. This week was finalising the... Continue Reading →

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